Home / Magic: The Gathering / Final Fantasy / Vaan, Street Thief
Vaan, Street Thief
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Scout

Vaan, Street Thief

rare · Legendary Creature — Human Scout · Final Fantasy
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.

Card Details

2/2Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Vaan, Street Thief is a cleanly aggressive value engine that rewards you for doing what red decks already want: attacking early and often. In a Final Fantasy shell, he reads like a nimble opportunist who turns battlefield momentum into stolen resources, and the mechanics match that fantasy perfectly. His first trigger is excellent in tempo shells, letting your Scouts, Pirates, and Rogues chip in to either “steal” the top card of an opponent’s library or cash it out as Treasure if it’s uncastable or awkward. The second ability pushes a powerful snowball plan: every time you cast a spell you don’t own, your whole tribal team grows. That makes impulse-draw cards, theft effects, and exile-cast engines especially strong. Pair him with cheap evasive Rogues or Pirates, plus cards that let you cast from exile, to turn incidental damage into board-wide pumps and constant mana advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Vaan, Street Thief is a cleanly aggressive value engine that rewards you for doing what red decks already want: attacking early and often. In a Final Fantasy shell, he reads like a nimble opportunist who turns battlefield momentum into stolen resources, and the mechanics match that fantasy perfectly. His first trigger is excellent in tempo shells, letting your Scouts, Pirates, and Rogues chip in to either “steal” the top card of an opponent’s library or cash it out as Treasure if it’s uncastable or awkward. The second ability pushes a powerful snowball plan: every time you cast a spell you don’t own, your whole tribal team grows. That makes impulse-draw cards, theft effects, and exile-cast engines especially strong. Pair him with cheap evasive Rogues or Pirates, plus cards that let you cast from exile, to turn incidental damage into board-wide pumps and constant mana advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:20:44 UTC

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