Home / Magic: The Gathering / Final Fantasy / Thief's Knife
Thief's Knife
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Thief's Knife

uncommon · Artifact — Equipment · Final Fantasy
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip {4}

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Thief’s Knife is a tidy value engine for blue decks that want to stay ahead on cards while applying steady pressure, especially tempo and evasive midrange shells. The Job select ability is the real hook: you get a free 1/1 Hero token to carry the blade, so the Equipment effectively replaces itself on board and gives you an immediate attacker or blocker before you ever pay the equip cost. Once attached, the creature becomes a Rogue, grows to trade better, and turns every successful hit on a player into a card draw, which rewards flying, unblockable, or otherwise hard-to-block creatures. Because equip {4} is expensive, this is best in decks that can reuse the token as a disposable carrier or cheat Equipment movement with synergies like cheap mana acceleration or reanimation of small evasive threats. It fits best when you want incremental advantage, not all-in aggression.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Thief’s Knife is a tidy value engine for blue decks that want to stay ahead on cards while applying steady pressure, especially tempo and evasive midrange shells. The Job select ability is the real hook: you get a free 1/1 Hero token to carry the blade, so the Equipment effectively replaces itself on board and gives you an immediate attacker or blocker before you ever pay the equip cost. Once attached, the creature becomes a Rogue, grows to trade better, and turns every successful hit on a player into a card draw, which rewards flying, unblockable, or otherwise hard-to-block creatures. Because equip {4} is expensive, this is best in decks that can reuse the token as a disposable carrier or cheat Equipment movement with synergies like cheap mana acceleration or reanimation of small evasive threats. It fits best when you want incremental advantage, not all-in aggression.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:40:42 UTC

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