Home / Magic: The Gathering / Final Fantasy / The Prima Vista
The Prima Vista
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Artifact — Vehicle

The Prima Vista

uncommon · Legendary Artifact — Vehicle · Final Fantasy
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Flying
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

5/3Power / Toughness
{4}{U}Mana Cost
1Prints

Character Background

The Prima Vista reads like a flashy flagship that rewards disciplined spellcasting rather than brute force. As a legendary artifact Vehicle with flying, it naturally supports a tempo or midrange-control plan: you spend the early turns stabilizing, then turn your noncreature spells into repeated threats. Its trigger cares about casting a noncreature spell with at least four mana spent, so efficient plays include kicked spells, modal spells with additional costs, or any pricier interaction that conveniently wakes the ship up for the turn. Because it also crews for just 2, even small utility creatures can keep it active, making token makers and cheap value creatures especially attractive. In practice, The Prima Vista is strongest in a deck that wants to keep mana open, then pivot into pressure without committing too many creatures to the board. The flying 5/3 body closes games quickly, especially in control shells that can protect it and turn spare spells into evasive damage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

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Character Background

The Prima Vista reads like a flashy flagship that rewards disciplined spellcasting rather than brute force. As a legendary artifact Vehicle with flying, it naturally supports a tempo or midrange-control plan: you spend the early turns stabilizing, then turn your noncreature spells into repeated threats. Its trigger cares about casting a noncreature spell with at least four mana spent, so efficient plays include kicked spells, modal spells with additional costs, or any pricier interaction that conveniently wakes the ship up for the turn. Because it also crews for just 2, even small utility creatures can keep it active, making token makers and cheap value creatures especially attractive. In practice, The Prima Vista is strongest in a deck that wants to keep mana open, then pivot into pressure without committing too many creatures to the board. The flying 5/3 body closes games quickly, especially in control shells that can protect it and turn spare spells into evasive damage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:10:45 UTC

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