Home / Magic: The Gathering / Final Fantasy / The Crystal's Chosen
The Crystal's Chosen
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

The Crystal's Chosen

uncommon · Sorcery · Final Fantasy
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.

Card Details

-/-Power / Toughness
{5}{W}{W}Mana Cost
1Prints

Character Background

The Crystal’s Chosen reads like a climactic rally around a sacred relic, the sort of spell that turns a stalled battlefield into a sudden legion of devoted champions. In gameplay, it best suits a go-wide value or midrange control shell: six mana is steep, but creating four bodies and then globally buffing every creature you control can swing combat immediately and leave a lasting board advantage. The spell is especially potent with token payoffs, anthem effects, or sacrifice outlets, since it both widens your board and enhances existing threats. It also works well after a sweeper or in decks that can make tokens earlier, letting the +1/+1 counters scale beyond just the new Heroes. In Commander, look for cards that double counters or reward creatures entering the battlefield, and in Limited this is often a game-ending top-end if your deck can survive to cast it.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

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Character Background

The Crystal’s Chosen reads like a climactic rally around a sacred relic, the sort of spell that turns a stalled battlefield into a sudden legion of devoted champions. In gameplay, it best suits a go-wide value or midrange control shell: six mana is steep, but creating four bodies and then globally buffing every creature you control can swing combat immediately and leave a lasting board advantage. The spell is especially potent with token payoffs, anthem effects, or sacrifice outlets, since it both widens your board and enhances existing threats. It also works well after a sweeper or in decks that can make tokens earlier, letting the +1/+1 counters scale beyond just the new Heroes. In Commander, look for cards that double counters or reward creatures entering the battlefield, and in Limited this is often a game-ending top-end if your deck can survive to cast it.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:10:44 UTC

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