Home / Magic: The Gathering / Final Fantasy / Summon: Primal Odin
Summon: Primal Odin
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment Creature — Saga Knight

Summon: Primal Odin

rare · Enchantment Creature — Saga Knight · Final Fantasy
$7.73
Low
$9.10
Market
$11.38
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

Card Details

5/3Power / Toughness
{4}{B}{B}Mana Cost
3Prints

Character Background

Summon: Primal Odin is a classic control finisher disguised as a Saga Knight, giving black decks a clean way to stabilize and then threaten a sudden endgame. Chapter I functions like a premium removal spell, trading up against the opponent’s best creature and buying time for slower builds. Chapter II is the most frightening: granting a lethal combat trigger turns even a modest 5/3 into a must-answer threat, especially with evasion support or equipment that helps it connect. Chapter III refills your hand while draining both players, so it rewards decks that can leverage life as a resource and survive the symmetrical loss. It fits best in midrange-control shells, especially those using discard, removal, and recursion to protect a single attacker. A strong synergy is pairing it with menace, flying, or trample enablers, or with cards that can copy or reanimate Sagas, forcing the opponent to answer Odin twice.

Generated using gpt-5.4-mini

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Suggested Pricing
$7.73 - $11.38
At the current market price of $9.10.
Average Time to Sell
3 days
At the current market price of $9.10.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Summon: Primal Odin is a classic control finisher disguised as a Saga Knight, giving black decks a clean way to stabilize and then threaten a sudden endgame. Chapter I functions like a premium removal spell, trading up against the opponent’s best creature and buying time for slower builds. Chapter II is the most frightening: granting a lethal combat trigger turns even a modest 5/3 into a must-answer threat, especially with evasion support or equipment that helps it connect. Chapter III refills your hand while draining both players, so it rewards decks that can leverage life as a resource and survive the symmetrical loss. It fits best in midrange-control shells, especially those using discard, removal, and recursion to protect a single attacker. A strong synergy is pairing it with menace, flying, or trample enablers, or with cards that can copy or reanimate Sagas, forcing the opponent to answer Odin twice.

Generated using gpt-5.4-mini · Updated at 2026-08-11 05:20:42 UTC

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