Home / Magic: The Gathering / Final Fantasy / Summon: G.F. Ifrit
Summon: G.F. Ifrit
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment Creature — Saga Demon

Summon: G.F. Ifrit

common · Enchantment Creature — Saga Demon · Final Fantasy
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — You may discard a card. If you do, draw a card.
III, IV — Add {R}.

Card Details

3/2Power / Toughness
{2}{R}Mana Cost
2Prints

Character Background

Summon: G.F. Ifrit is a tidy little red value engine that fits best in aggressive or tempo-leaning decks, especially ones that want to keep pressure on while smoothing draws. As a Saga Demon, it feels like a brief ritual invocation of destructive force: you “call” Ifrit, filter your hand twice, then cash out for extra red mana before the magic burns away. Mechanically, the first two chapters let you pitch situational cards, excess lands, or graveyard fodder and replace them, which is excellent for sculpting your hand while staying proactive. The third and fourth chapters are simple but useful acceleration, helping you double-spell, deploy a hasty threat, or hold up interaction in the same turn. It pairs well with madness, flashback, or graveyard-centric cards that like being discarded, and in decks with sacrifice or enchantment-matter synergies it can do double duty. For limited, it is a strong role-player; in constructed, it rewards low-curve red decks that can exploit every point of mana and card flow.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Summon: G.F. Ifrit is a tidy little red value engine that fits best in aggressive or tempo-leaning decks, especially ones that want to keep pressure on while smoothing draws. As a Saga Demon, it feels like a brief ritual invocation of destructive force: you “call” Ifrit, filter your hand twice, then cash out for extra red mana before the magic burns away. Mechanically, the first two chapters let you pitch situational cards, excess lands, or graveyard fodder and replace them, which is excellent for sculpting your hand while staying proactive. The third and fourth chapters are simple but useful acceleration, helping you double-spell, deploy a hasty threat, or hold up interaction in the same turn. It pairs well with madness, flashback, or graveyard-centric cards that like being discarded, and in decks with sacrifice or enchantment-matter synergies it can do double duty. For limited, it is a strong role-player; in constructed, it rewards low-curve red decks that can exploit every point of mana and card flow.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:40:43 UTC

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