Summon: Esper Ramuh

Summon: Esper Ramuh

Mana Cost: {2}{R}{R}

Type: Enchantment Creature — Saga Wizard

Oracle Text:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.

Power/Toughness: 3/3

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Final Fantasy

Price ( USD): $0.34

USD: $0.34 · EUR: €0.21

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Summon: Esper Ramuh reads like a spell-slinger’s tempo tool and a tribal pump engine in one: as an Enchantment Creature Saga it gives a turn-one removal-style hit (Judgment Bolt deals damage equal to your noncreature, nonland graveyard cards) and then two separate +1/+0 punches to all your Wizards across subsequent chapters before sacrificing itself. That makes it ideal in a tempo/aggro build that both fills the yard with instants and sorceries and actually wants multiple small creatures to push damage — think Young Pyromancer-style token production or Arclight Phoenix recursion alongside cantrips and cheap spells. Deckbuilding tip: lean into a compact spells package and cheap self-mill/cantrip effects so I reliably clears or softens blockers, while II–III turn the generated tokens and other wizards into meaningful clock turns. Use it in Izzet or mono-red wizard shells where the first chapter doubles as removal and the later chapters convert card-economy into immediate board pressure.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC