Squall, SeeD Mercenary

Squall, SeeD Mercenary

Mana Cost: {2}{W}{B}

Type: Legendary Creature — Human Knight Mercenary

Oracle Text:
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Power/Toughness: 3/4

Rarity: rare

Prints: View all prints (1) →

Expansion: Final Fantasy

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Squall, SeeD Mercenary reads like a lone-duelist build-around: a 3/4 for {2}{W}{B} that rewards attacking alone with double strike and then converts that damage into recurring permanent value, so it best supports a tempo/value midrange plan that prefers a single, reliable threat over wide boards. Thematically he’s the disciplined mercenary who cuts through defenses and then hauls back battlefield tools from the grave—practically that means build to make Squall connect: give him consistent evasion or unblockable access (Rogue’s Passage, Whispersilk Cloak) and include low-cost permanents you want back, like cheap utility creatures, token generators, or even 3‑cmc equipment (Loxodon Warhammer is a classic example) to recur when he deals player damage. Deck tips: pack graveyard enablers and self‑mill/sac outlets so you have targets (cheap artifacts/creatures and a few reanimation spells), and include removal or taxing effects to keep the attack “alone” trigger reliable; the result is a resilient one‑attacker engine that trades tempo for recurring incremental advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC