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Sin, Spira's Punishment
Oracle Text
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
Card Details
Character Background
Sin, Spira’s Punishment is a massive 7/7 flying threat that most naturally fits a value-oriented midrange or graveyard-recursion shell, where every attack can turn past resources into immediate board presence. Because it exiles a permanent card from your graveyard at random to make a tapped copy, you want your graveyard stocked with permanents that are impactful even when cloned late: lands for extra land drops or utility, cheap value creatures, enchantments, and artifacts with enters-the-battlefield effects. The random clause means deckbuilding should skew toward density and redundancy rather than singletons, and the land “repeat this process” rider can snowball quickly if you include fetchlands, self-mill, or discard outlets to load the graveyard. Lore-wise, Sin reads as an unstoppable cyclical catastrophe—always returning, always converting destruction into new forms—so the card rewards patience: stabilize early, then let each attack replace itself with more board and mana.
Generated using gpt-5.4-mini
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Character Background
Sin, Spira’s Punishment is a massive 7/7 flying threat that most naturally fits a value-oriented midrange or graveyard-recursion shell, where every attack can turn past resources into immediate board presence. Because it exiles a permanent card from your graveyard at random to make a tapped copy, you want your graveyard stocked with permanents that are impactful even when cloned late: lands for extra land drops or utility, cheap value creatures, enchantments, and artifacts with enters-the-battlefield effects. The random clause means deckbuilding should skew toward density and redundancy rather than singletons, and the land “repeat this process” rider can snowball quickly if you include fetchlands, self-mill, or discard outlets to load the graveyard. Lore-wise, Sin reads as an unstoppable cyclical catastrophe—always returning, always converting destruction into new forms—so the card rewards patience: stabilize early, then let each attack replace itself with more board and mana.
Generated using gpt-5.4-mini · Updated at 2026-10-12 05:20:42 UTC
