Samurai's Katana

Samurai's Katana

Mana Cost: {2}{R}

Type: Artifact — Equipment

Oracle Text:
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip {5}

Power/Toughness: -/-

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Final Fantasy

Price ( USD): $0.18

USD: $0.18 · EUR: €0.10

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Samurai's Katana immediately punches above its mana cost: the Job select trigger makes a 1/1 Hero and auto-attaches, giving you a 3/3 haste, trample Samurai the turn it hits the battlefield, which pushes a tempo/aggro game plan and also supports value lines through repeated ETB loops. Because the equip cost (Murasame {5}) is steep, build around cheating the attachment or getting extra mileage — include cards that attach or equip for free, effects that blink or recur artifacts so you can retrigger Job select, or sacrifice outlets and fling-style finishers to convert the token’s haste and trample into direct damage. It’s a natural fit in Boros or Rakdos decks that want efficient, hard-to-block beats, or in Equipment-centric midrange shells that tutor and protect artifacts; it also doubles as Samurai tribal fuel for any card that cares about creature types. In short, treat the Katana as a one-time tempo swing that you either cash in immediately or design your shell to reuse.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC