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Ride the Shoopuf
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Ride the Shoopuf

uncommon · Enchantment · Final Fantasy
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Ride the Shoopuf is a clean value engine for green decks that want to turn every land drop into board progress, and it fits best in landfall, midrange, or ramp shells rather than pure aggro. At just two mana, it starts snowballing immediately: every land you play grows your best attacker or most resilient threat, making fetch lands, extra land-drop effects, and token ramp especially appealing. In Final Fantasy terms, the card evokes a steady, memorable ride that turns into a literal beast late game, and that transformation matters tactically too. Once you reach {5}{G}{G}, it becomes a 7/7 body without losing the enchantment’s earlier value, letting you pivot from setup into a finisher. Pair it with cards that place counters efficiently or benefit from large creatures, and prioritize creatures with evasion or trample so the counters convert into real pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Ride the Shoopuf is a clean value engine for green decks that want to turn every land drop into board progress, and it fits best in landfall, midrange, or ramp shells rather than pure aggro. At just two mana, it starts snowballing immediately: every land you play grows your best attacker or most resilient threat, making fetch lands, extra land-drop effects, and token ramp especially appealing. In Final Fantasy terms, the card evokes a steady, memorable ride that turns into a literal beast late game, and that transformation matters tactically too. Once you reach {5}{G}{G}, it becomes a 7/7 body without losing the enchantment’s earlier value, letting you pivot from setup into a finisher. Pair it with cards that place counters efficiently or benefit from large creatures, and prioritize creatures with evasion or trample so the counters convert into real pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-11 18:10:45 UTC

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