Home / Magic: The Gathering / Final Fantasy / Random Encounter
Random Encounter
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Random Encounter

uncommon · Sorcery · Final Fantasy
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand.
Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Card Details

-/-Power / Toughness
{4}{R}{R}Mana Cost
1Prints

Character Background

Random Encounter is a wonderfully chaotic red sorcery that feels like a Final Fantasy skirmish translated into Magic terms: a sudden ambush where the “wrong” creatures still become temporary reinforcements. It best supports a value-oriented midrange or combo-burst game plan, since milling four and cheating every milled creature into play can create a huge swing in board presence, especially when your deck is packed with high-impact creatures and a low curve of noncreature spells. Because the creatures return to hand at end step, the ideal use is to trigger enter-the-battlefield effects, force attacks with haste, or set up repeatable discard and re-cast lines. It pairs especially well with self-mill and topdeck manipulation—cards that stack creatures on top of your library make this far more reliable. Flashback also matters: in grindy games, a second cast can refill your hand with creatures and pressure control decks that rely on sweepers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

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Character Background

Random Encounter is a wonderfully chaotic red sorcery that feels like a Final Fantasy skirmish translated into Magic terms: a sudden ambush where the “wrong” creatures still become temporary reinforcements. It best supports a value-oriented midrange or combo-burst game plan, since milling four and cheating every milled creature into play can create a huge swing in board presence, especially when your deck is packed with high-impact creatures and a low curve of noncreature spells. Because the creatures return to hand at end step, the ideal use is to trigger enter-the-battlefield effects, force attacks with haste, or set up repeatable discard and re-cast lines. It pairs especially well with self-mill and topdeck manipulation—cards that stack creatures on top of your library make this far more reliable. Flashback also matters: in grindy games, a second cast can refill your hand with creatures and pressure control decks that rely on sweepers.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:40:44 UTC

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