Home / Magic: The Gathering / Final Fantasy / Qiqirn Merchant
Qiqirn Merchant
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Beast Citizen

Qiqirn Merchant

common · Creature — Beast Citizen · Final Fantasy
$0.04
Low
$0.05
Market
$0.06
High

Oracle Text

{1}, {T}: Draw a card, then discard a card.
{7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.

Card Details

1/4Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Qiqirn Merchant is a classic value engine for a blue deck that wants to hit land drops, filter dead cards, and eventually cash in for a burst of cards. A 1/4 body for three mana blocks early aggression well, making it especially appealing in control or slower tempo shells that need time to stabilize. Its first ability, “draw a card, then discard a card,” turns excess lands, situational answers, or graveyard-friendly cards into selection, while the second ability can become a genuine reload in Town-heavy builds once the cost drops. In Final Fantasy-flavored decks, this strongly suggests a “small-town commerce” theme: you deploy it early as a merchant and later sacrifice it for a windfall. Best synergies include Town-producing lands or permanents, untap effects, and recursion that can reuse the Merchant after it sacrifices itself. It pairs nicely with graveyard payoffs and cards that care about discard, making it a flexible glue card rather than a standalone finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.04 - $0.06
At the current market price of $0.05.
Average Time to Sell
3 days
At the current market price of $0.05.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Qiqirn Merchant is a classic value engine for a blue deck that wants to hit land drops, filter dead cards, and eventually cash in for a burst of cards. A 1/4 body for three mana blocks early aggression well, making it especially appealing in control or slower tempo shells that need time to stabilize. Its first ability, “draw a card, then discard a card,” turns excess lands, situational answers, or graveyard-friendly cards into selection, while the second ability can become a genuine reload in Town-heavy builds once the cost drops. In Final Fantasy-flavored decks, this strongly suggests a “small-town commerce” theme: you deploy it early as a merchant and later sacrifice it for a windfall. Best synergies include Town-producing lands or permanents, untap effects, and recursion that can reuse the Merchant after it sacrifices itself. It pairs nicely with graveyard payoffs and cards that care about discard, making it a flexible glue card rather than a standalone finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:10:46 UTC

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