Viewing offers in Near Mint condition
Prishe's Wanderings
Oracle Text
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Card Details
Character Background
Prishe’s Wanderings reads like a small but efficient journey that leaves your board better than it found it: for three mana at instant speed, you ramp by finding a basic land or Town card, then tack a +1/+1 counter onto a creature you control. That makes it a strong fit for value and midrange decks, with a clear tempo edge because it advances your mana while also improving combat right away. In practice, it rewards decks that want to develop safely at instant speed and keep mana open for interaction. The counter clause is especially good with creatures that care about counters, +1/+1 synergies, or evasive threats that become dangerous when padded a bit. In Final Fantasy-flavored builds, it can also help smooth land drops while reinforcing a key attacker or blocker. If your deck includes Town cards, the added flexibility makes it even more attractive as a low-rarity role-player that quietly does two jobs at once.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Prishe's Wanderings
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Prishe’s Wanderings reads like a small but efficient journey that leaves your board better than it found it: for three mana at instant speed, you ramp by finding a basic land or Town card, then tack a +1/+1 counter onto a creature you control. That makes it a strong fit for value and midrange decks, with a clear tempo edge because it advances your mana while also improving combat right away. In practice, it rewards decks that want to develop safely at instant speed and keep mana open for interaction. The counter clause is especially good with creatures that care about counters, +1/+1 synergies, or evasive threats that become dangerous when padded a bit. In Final Fantasy-flavored builds, it can also help smooth land drops while reinforcing a key attacker or blocker. If your deck includes Town cards, the added flexibility makes it even more attractive as a low-rarity role-player that quietly does two jobs at once.
Generated using gpt-5.4-mini · Updated at 2026-08-11 07:40:43 UTC
