Home / Magic: The Gathering / Final Fantasy / Prishe's Wanderings
Prishe's Wanderings
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Prishe's Wanderings

common · Instant · Final Fantasy
$0.20
Low
$0.23
Market
$0.29
High

Oracle Text

Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Prishe’s Wanderings reads like a small but efficient journey that leaves your board better than it found it: for three mana at instant speed, you ramp by finding a basic land or Town card, then tack a +1/+1 counter onto a creature you control. That makes it a strong fit for value and midrange decks, with a clear tempo edge because it advances your mana while also improving combat right away. In practice, it rewards decks that want to develop safely at instant speed and keep mana open for interaction. The counter clause is especially good with creatures that care about counters, +1/+1 synergies, or evasive threats that become dangerous when padded a bit. In Final Fantasy-flavored builds, it can also help smooth land drops while reinforcing a key attacker or blocker. If your deck includes Town cards, the added flexibility makes it even more attractive as a low-rarity role-player that quietly does two jobs at once.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.29
At the current market price of $0.23.
Average Time to Sell
3 days
At the current market price of $0.23.

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Character Background

Prishe’s Wanderings reads like a small but efficient journey that leaves your board better than it found it: for three mana at instant speed, you ramp by finding a basic land or Town card, then tack a +1/+1 counter onto a creature you control. That makes it a strong fit for value and midrange decks, with a clear tempo edge because it advances your mana while also improving combat right away. In practice, it rewards decks that want to develop safely at instant speed and keep mana open for interaction. The counter clause is especially good with creatures that care about counters, +1/+1 synergies, or evasive threats that become dangerous when padded a bit. In Final Fantasy-flavored builds, it can also help smooth land drops while reinforcing a key attacker or blocker. If your deck includes Town cards, the added flexibility makes it even more attractive as a low-rarity role-player that quietly does two jobs at once.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:40:43 UTC

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