Machinist's Arsenal

Machinist's Arsenal

Mana Cost: {4}{W}

Type: Artifact — Equipment

Oracle Text:
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Final Fantasy

Price ( USD): $0.61

USD: $0.61 · EUR: €0.37

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Machinist's Arsenal reads like a white midrange/value engine that doubles as an opening tempo play: Job select gives you a free 1/1 Hero that immediately becomes the equipment’s bearer, and because the buff is +2/+2 per artifact you control the token is already a respectable threat and scales into a massive finisher as you assemble artifacts. It wants artifact-token producers, cheap artifact creatures and artifact payoffs — include Servo/Thopter token generators, Stoneforge Mystic to tutor and cheat equipment, and payoff pieces like Steel Overseer or Sram-style draw engines to capitalize on attaching and casting gear. The downside is a hefty Machina/Equip cost, so build to minimize that pain with ways to move or auto-equip (or simply flood the board with artifacts so the attached creature is already huge); in limited or commander it’s a reliable midrange anthem that turns a board of artifacts into a single lethal Artificer threat while fitting the Final Fantasy “job change” theme neatly.

Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC