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Locke Cole
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Human Rogue

Locke Cole

uncommon · Legendary Creature — Human Rogue · Final Fantasy
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Deathtouch, lifelink
Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.

Card Details

2/3Power / Toughness
{1}{U}{B}Mana Cost
1Prints

Character Background

Locke Cole fits best into an evasive tempo or midrange value plan, where his low three-mana cost, deathtouch, and lifelink let him pressure life totals while stabilizing the board. As a Rogue, he rewards careful, opportunistic attacks: if he connects, you immediately filter your hand by drawing and discarding, which helps smooth draws, fuel graveyard strategies, or pitch cards you actively want there. The deathtouch also makes him an awkward blocker, so he can play offense and defense without much risk. In deckbuilding, pair him with reliable evasion such as flying, unblockable effects, or equipment that pushes damage through, since the triggered loot ability only matters on combat damage to a player. He also pairs well with cards that care about discarding, like madness or reanimation tools, turning his “hit and refine” pattern into real card advantage while his lifelink buys the time tempo decks need.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Locke Cole fits best into an evasive tempo or midrange value plan, where his low three-mana cost, deathtouch, and lifelink let him pressure life totals while stabilizing the board. As a Rogue, he rewards careful, opportunistic attacks: if he connects, you immediately filter your hand by drawing and discarding, which helps smooth draws, fuel graveyard strategies, or pitch cards you actively want there. The deathtouch also makes him an awkward blocker, so he can play offense and defense without much risk. In deckbuilding, pair him with reliable evasion such as flying, unblockable effects, or equipment that pushes damage through, since the triggered loot ability only matters on combat damage to a player. He also pairs well with cards that care about discarding, like madness or reanimation tools, turning his “hit and refine” pattern into real card advantage while his lifelink buys the time tempo decks need.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:40:43 UTC

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