Home / Magic: The Gathering / Final Fantasy / Item Shopkeep
Item Shopkeep
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Citizen

Item Shopkeep

common · Creature — Human Citizen · Final Fantasy
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Card Details

2/2Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Item Shopkeep is a deceptively useful common that fits neatly into aggressive red equipment decks, especially those built for tempo and combat pressure. As a 2/2 for two mana, it already asks an opponent to respect early damage, but its real strength is turning every attack step into a threat for an equipped attacker by granting menace. That means your best-equipped creature becomes much harder to block, forcing awkward double-blocks and often pushing damage through in the midgame. The card naturally rewards a go-wide or equipment-heavy shell where multiple attackers can pressure life totals while one “customer favorite” carries the best gear. It pairs especially well with cheap equipment that can be moved around easily, or with creatures that benefit from connecting consistently through combat. In Final Fantasy terms, it feels like a shopkeeper outfitting adventurers for the road; in gameplay terms, it helps convert modest board presence into reliable damage and keeps the initiative firmly on your side.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

Public Decks Using This Card

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Character Background

Item Shopkeep is a deceptively useful common that fits neatly into aggressive red equipment decks, especially those built for tempo and combat pressure. As a 2/2 for two mana, it already asks an opponent to respect early damage, but its real strength is turning every attack step into a threat for an equipped attacker by granting menace. That means your best-equipped creature becomes much harder to block, forcing awkward double-blocks and often pushing damage through in the midgame. The card naturally rewards a go-wide or equipment-heavy shell where multiple attackers can pressure life totals while one “customer favorite” carries the best gear. It pairs especially well with cheap equipment that can be moved around easily, or with creatures that benefit from connecting consistently through combat. In Final Fantasy terms, it feels like a shopkeeper outfitting adventurers for the road; in gameplay terms, it helps convert modest board presence into reliable damage and keeps the initiative firmly on your side.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:10:45 UTC

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