Home / Magic: The Gathering / Final Fantasy / Fate of the Sun-Cryst
Fate of the Sun-Cryst
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Fate of the Sun-Cryst

common · Instant · Final Fantasy
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

This spell costs {2} less to cast if it targets a tapped creature.
Destroy target nonland permanent.

Card Details

-/-Power / Toughness
{4}{W}Mana Cost
1Prints

Character Background

Fate of the Sun-Cryst is a clean, flexible removal spell that fits best in control and midrange shells, where trading one card for almost any permanent is exactly the kind of efficient interaction you want. At full price, six mana is steep, but the discount for targeting a tapped creature makes it much easier to cast as a tempo swing: remove the attacker, and you’re effectively answering a threat while leaving the opponent down a card and a board presence. In Final Fantasy terms, the name suggests a grand, fate-tilting intervention rather than a simple strike, and the spell’s broad “destroy target nonland permanent” text captures that dramatic inevitability. Deckbuilding-wise, pair it with tap effects, combat tricks that force attacks, or creatures with deathtouch and first strike to reliably turn on the discount. It also gets better in decks that can protect a slower game plan, since it answers artifacts, enchantments, planeswalkers, and creatures alike.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Fate of the Sun-Cryst is a clean, flexible removal spell that fits best in control and midrange shells, where trading one card for almost any permanent is exactly the kind of efficient interaction you want. At full price, six mana is steep, but the discount for targeting a tapped creature makes it much easier to cast as a tempo swing: remove the attacker, and you’re effectively answering a threat while leaving the opponent down a card and a board presence. In Final Fantasy terms, the name suggests a grand, fate-tilting intervention rather than a simple strike, and the spell’s broad “destroy target nonland permanent” text captures that dramatic inevitability. Deckbuilding-wise, pair it with tap effects, combat tricks that force attacks, or creatures with deathtouch and first strike to reliably turn on the discount. It also gets better in decks that can protect a slower game plan, since it answers artifacts, enchantments, planeswalkers, and creatures alike.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:45 UTC

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