Home / Magic: The Gathering / Final Fantasy / Coliseum Behemoth
Coliseum Behemoth
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Beast

Coliseum Behemoth

uncommon · Creature — Beast · Final Fantasy
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card.

Card Details

7/7Power / Toughness
{5}{G}{G}Mana Cost
1Prints

Character Background

Coliseum Behemoth feels like the sort of arena monster that wins by sheer inevitability: a huge 7/7 trampler that either clears a problematic artifact or enchantment or replaces itself with a card as it enters. That flexibility makes it especially strong in midrange and ramp shells, where you want each top-end threat to stabilize the board while still advancing your plan. In practice, the destroy mode is excellent against equipment, utility artifacts, or value enchantments that would otherwise stall your attack, while the draw mode keeps the pressure flowing when removal isn’t needed. Because it already has trample, it pairs well with effects that grant evasion, extra power, or combat-trigger support, and it loves decks that can accelerate it out early with mana dorks or land ramp. It is the kind of finisher that turns a stocked hand or locked board into a clean, crushing endgame.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Coliseum Behemoth feels like the sort of arena monster that wins by sheer inevitability: a huge 7/7 trampler that either clears a problematic artifact or enchantment or replaces itself with a card as it enters. That flexibility makes it especially strong in midrange and ramp shells, where you want each top-end threat to stabilize the board while still advancing your plan. In practice, the destroy mode is excellent against equipment, utility artifacts, or value enchantments that would otherwise stall your attack, while the draw mode keeps the pressure flowing when removal isn’t needed. Because it already has trample, it pairs well with effects that grant evasion, extra power, or combat-trigger support, and it loves decks that can accelerate it out early with mana dorks or land ramp. It is the kind of finisher that turns a stocked hand or locked board into a clean, crushing endgame.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC

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