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Cloud, Planet's Champion
Oracle Text
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost {2} less to activate.
Card Details
Character Background
Cloud, Planet’s Champion fits best in an aggressive midrange or equipment-focused tempo plan, where he turns any modest weapon into a serious threat and forces opponents to answer him immediately. A 4/4 for five with red-white stats is already respectable, but the real payoff is that once he’s equipped on your turn, he swings with double strike and indestructible, making combat math brutal and removal awkward. The reduced equip cost is quietly huge, especially with Equipment that normally asks for repeated investment, so cards like inexpensive swords, power-boosting gear, or anything with strong attack triggers become much more efficient. In Commander or casual constructed shells, he rewards a density of Equipment tutors, token makers to hold the board early, and protection for the turn you suit him up. Thematically, he reads as a relentless champion: a mercenary who becomes nearly unkillable once properly armed, then ends games by pressure rather than patience.
Generated using gpt-5.4-mini
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Character Background
Cloud, Planet’s Champion fits best in an aggressive midrange or equipment-focused tempo plan, where he turns any modest weapon into a serious threat and forces opponents to answer him immediately. A 4/4 for five with red-white stats is already respectable, but the real payoff is that once he’s equipped on your turn, he swings with double strike and indestructible, making combat math brutal and removal awkward. The reduced equip cost is quietly huge, especially with Equipment that normally asks for repeated investment, so cards like inexpensive swords, power-boosting gear, or anything with strong attack triggers become much more efficient. In Commander or casual constructed shells, he rewards a density of Equipment tutors, token makers to hold the board early, and protection for the turn you suit him up. Thematically, he reads as a relentless champion: a mercenary who becomes nearly unkillable once properly armed, then ends games by pressure rather than patience.
Generated using gpt-5.4-mini · Updated at 2026-08-11 01:40:44 UTC
