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Cloud, Planet's Champion
Oracle Text
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost {2} less to activate.
Card Details
Character Background
Cloud, Planet’s Champion is a mythic-sized reward for equipment-heavy aggro or tempo decks, turning every sword or blade into a serious threat. A 4/4 for five is already respectable, but the real payoff comes when he’s equipped on your turn: double strike and indestructible make him both a finisher and a tough board presence, especially in combat-centric shells that want to close quickly. The equip discount is the quiet engine here, letting you move gear onto Cloud far more efficiently and keep mana open for interaction or additional pressure. In practice, he pairs especially well with cheap equipment like Bonesplitter-style effects, Living Weapon cards, and anything that grants evasion or power boosts, since double strike scales dramatically with extra damage. The lore impression is that of a lone champion stepping into the center of the fight, and the card plays exactly that way: commit a weapon, swing hard, and force opponents to answer a relentless, hard-to-kill attacker.
Generated using gpt-5.4-mini
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Character Background
Cloud, Planet’s Champion is a mythic-sized reward for equipment-heavy aggro or tempo decks, turning every sword or blade into a serious threat. A 4/4 for five is already respectable, but the real payoff comes when he’s equipped on your turn: double strike and indestructible make him both a finisher and a tough board presence, especially in combat-centric shells that want to close quickly. The equip discount is the quiet engine here, letting you move gear onto Cloud far more efficiently and keep mana open for interaction or additional pressure. In practice, he pairs especially well with cheap equipment like Bonesplitter-style effects, Living Weapon cards, and anything that grants evasion or power boosts, since double strike scales dramatically with extra damage. The lore impression is that of a lone champion stepping into the center of the fight, and the card plays exactly that way: commit a weapon, swing hard, and force opponents to answer a relentless, hard-to-kill attacker.
Generated using gpt-5.4-mini · Updated at 2026-08-11 12:40:43 UTC
