Home / Magic: The Gathering / Final Fantasy / Chocobo Kick
Chocobo Kick
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Chocobo Kick

common · Sorcery · Final Fantasy
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Chocobo Kick is a clean little combat trick that rewards an aggressive green plan with a surprisingly efficient removal spell. At its base, it turns one of your creatures into direct damage equal to its power, letting a modest attacker punch above its weight and trade up, while the kicker mode pushes it into near-removal-doubles territory at the cost of a land bounce. That makes it especially good in tempo and midrange shells that want to keep attacking while answering blockers, and it can even fit landfall or bounce-land strategies where returning a land is a feature, not a drawback. Big-power creatures, combat pump, and temporary stat boosts all improve it, so pair it with a naturally large body or a spell that increases power before casting. In Final Fantasy terms, it feels like a decisive chocobo rush: swift, practical, and best when your board is already ahead.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

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Character Background

Chocobo Kick is a clean little combat trick that rewards an aggressive green plan with a surprisingly efficient removal spell. At its base, it turns one of your creatures into direct damage equal to its power, letting a modest attacker punch above its weight and trade up, while the kicker mode pushes it into near-removal-doubles territory at the cost of a land bounce. That makes it especially good in tempo and midrange shells that want to keep attacking while answering blockers, and it can even fit landfall or bounce-land strategies where returning a land is a feature, not a drawback. Big-power creatures, combat pump, and temporary stat boosts all improve it, so pair it with a naturally large body or a spell that increases power before casting. In Final Fantasy terms, it feels like a decisive chocobo rush: swift, practical, and best when your board is already ahead.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:43 UTC

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