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Cargo Ship
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Vehicle

Cargo Ship

uncommon · Artifact — Vehicle · Final Fantasy
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Flying, vigilance
{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

2/3Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Cargo Ship is a compact support piece that fits best in tempo and artifact-value decks, where it can pressure the skies while quietly funding your next play. As a 2/3 flier with vigilance, it can attack and still remain available to crew or tap for mana, making it unusually efficient for a cheap Vehicle. The mana ability is narrow but powerful: it only fuels artifact spells or artifact abilities, so it rewards a deck built around a dense artifact core rather than generic goodstuff. In practice, Cargo Ship helps smooth turns by turning spare board presence into coloredless mana for key artifacts, equipment, or activations, while Crew 1 keeps the setup light. It pairs especially well with cheap creatures that can safely tap, or with untap effects and artifact payoffs that care about repeated activations. In a Final Fantasy-flavored shell, it feels like a supply line: steady, dependable, and best when your deck is built to exploit every cargo run.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

Public Decks Using This Card

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Character Background

Cargo Ship is a compact support piece that fits best in tempo and artifact-value decks, where it can pressure the skies while quietly funding your next play. As a 2/3 flier with vigilance, it can attack and still remain available to crew or tap for mana, making it unusually efficient for a cheap Vehicle. The mana ability is narrow but powerful: it only fuels artifact spells or artifact abilities, so it rewards a deck built around a dense artifact core rather than generic goodstuff. In practice, Cargo Ship helps smooth turns by turning spare board presence into coloredless mana for key artifacts, equipment, or activations, while Crew 1 keeps the setup light. It pairs especially well with cheap creatures that can safely tap, or with untap effects and artifact payoffs that care about repeated activations. In a Final Fantasy-flavored shell, it feels like a supply line: steady, dependable, and best when your deck is built to exploit every cargo run.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:40:47 UTC

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