Home / Magic: The Gathering / Final Fantasy Commander / Lethal Scheme
Lethal Scheme
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Lethal Scheme

rare · Instant · Final Fantasy Commander
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Card Details

-/-Power / Toughness
{2}{B}{B}Mana Cost
13Prints

Character Background

Lethal Scheme reads like a shadowy assassination carried out by your board: an instant-speed removal that doubles as card selection and creature growth, so it best supports midrange/value and tempo-control strategies that keep a busy board while still needing clean answers. Convoke makes it affordable in creature-heavy shells and lets you kill a blocker or a planeswalker on the opponent’s turn without burning all your mana, turning expendable tokens and chaff into potential 1/1+ threats via connive. Deckbuilding tip: lean into cheap token generators and creatures with enter/leave-the-battlefield or sacrifice synergies—tokens pay the casting cost and then connive into card advantage or +1/+1 counters you can exploit with anthem effects or sacrifice outlets. Also consider including self-mill/discard enablers or creatures that care about counters so the upside matters, and prioritize creatures whose tapping won’t hamstring defenses. Thematically, it’s a cold, collaborative plot: your minions do the killing and learn, becoming deadlier the more you orchestrate.

Generated using gpt-5-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Lethal Scheme reads like a shadowy assassination carried out by your board: an instant-speed removal that doubles as card selection and creature growth, so it best supports midrange/value and tempo-control strategies that keep a busy board while still needing clean answers. Convoke makes it affordable in creature-heavy shells and lets you kill a blocker or a planeswalker on the opponent’s turn without burning all your mana, turning expendable tokens and chaff into potential 1/1+ threats via connive. Deckbuilding tip: lean into cheap token generators and creatures with enter/leave-the-battlefield or sacrifice synergies—tokens pay the casting cost and then connive into card advantage or +1/+1 counters you can exploit with anthem effects or sacrifice outlets. Also consider including self-mill/discard enablers or creatures that care about counters so the upside matters, and prioritize creatures whose tapping won’t hamstring defenses. Thematically, it’s a cold, collaborative plot: your minions do the killing and learn, becoming deadlier the more you orchestrate.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC

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