Home / Magic: The Gathering / Foundations / Thousand-Year Storm
Thousand-Year Storm
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Thousand-Year Storm

rare · Enchantment · Foundations
$1.05
Low
$1.23
Market
$1.54
High

Oracle Text

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Card Details

-/-Power / Toughness
{4}{U}{R}Mana Cost
1Prints

Character Background

Thousand-Year Storm is a quintessential combo-value enchantment, turning every spell-chain into a cascading spellstorm that rewards careful sequencing and a stocked hand. In practice, it best supports a spellslinger control or combo deck: play cheap cantrips, burn, bounce, and protection first, then land this enchantment and follow with a payoff spell to multiply your board impact. Because the copies count each other instant and sorcery cast earlier in the turn, the card gets absurd with rituals, draw spells, and flexible targets, especially when you can cast several spells before your finisher. Deckbuilding tip: prioritize low-cost interaction and card selection so you can safely set up a big turn, and include spells that remain strong when copied, such as draw-two effects, extra turns, or removal that can be retargeted. The card feels like raw magical escalation—once the storm starts, every incantation feeds the next.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.05 - $1.54
At the current market price of $1.23.
Average Time to Sell
3 days
At the current market price of $1.23.

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Character Background

Thousand-Year Storm is a quintessential combo-value enchantment, turning every spell-chain into a cascading spellstorm that rewards careful sequencing and a stocked hand. In practice, it best supports a spellslinger control or combo deck: play cheap cantrips, burn, bounce, and protection first, then land this enchantment and follow with a payoff spell to multiply your board impact. Because the copies count each other instant and sorcery cast earlier in the turn, the card gets absurd with rituals, draw spells, and flexible targets, especially when you can cast several spells before your finisher. Deckbuilding tip: prioritize low-cost interaction and card selection so you can safely set up a big turn, and include spells that remain strong when copied, such as draw-two effects, extra turns, or removal that can be retargeted. The card feels like raw magical escalation—once the storm starts, every incantation feeds the next.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:40:44 UTC

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