Temple of Malady

Temple of Malady

Mana Cost: -

Type: Land

Oracle Text:
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Foundations

Price ( USD): $0.14

USD: $0.14 · EUR: €0.14

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Temple of Malady is a tapped black-green land built for patients—its value arrives immediately with scry 1, smoothing future draws while fixing colors for BG lines. In practice, you’ll get the most out of it in slower control, midrange, and value shells that can afford one point of tempo loss, using the scry to find key threats, lands, or removal and to avoid dead draws. Since it taps for {B} or {G}, it naturally supports attrition-heavy strategies like Golgari graveyard value, where you want consistent access to both colors for recursive spells and interactive plays. Deckbuilding tip: prioritize early mana curve consistency by pairing it with lands that also improve smoothing (like other scry/fetch effects) or by ensuring your deck isn’t too land-sensitive—Temple helps you “gear” toward whatever your plan is, whether that’s controlling the board and outvaluing opponents or setting up a grindy combo line after you’ve stabilized.

Generated using gpt-5.4-nano · Updated at 2026-03-27 21:29:33 UTC