Skyknight Squire
Mana Cost:
Type: Creature — Cat Scout
Oracle Text:
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Power/Toughness: 1/1
Rarity: rare
Prints: View all prints (1) →
Expansion: Foundations
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Skyknight Squire is a cheap one-drop that thrives in token- and creature-swarm strategies: its trigger puts a +1/+1 counter each time another creature enters, turning a 1/1 into an evasive threat after three arrivals and enabling Knight synergies. Game plan: tempo/value—play it on turn one to tax removal and then accelerate board presence with cheap token producers (Raise the Alarm, Spectral Procession, Secure the Wastes) or anthem effects. Anointed Procession doubles triggers by doubling token output, while Cathars' Crusade or Intangible Virtue turns each arrival into explosive growth; in Knight tribal it becomes a real payoff for go-wide builds. Deckbuilding tip: prioritize multiple low-cost token generators and at least one anthem or doubling effect so Skyknight reaches flying quickly, and consider including protection like Brave the Elements or Orim's Chant to keep it alive long enough to trigger. Thematically, it reads as a scout hardened into a skybound Knight once bolstered by comrades—reliable, incremental pressure.
Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC
