Home / Magic: The Gathering / Foundations / Savage Ventmaw
Savage Ventmaw
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Dragon

Savage Ventmaw

uncommon · Creature — Dragon · Foundations
$0.38
Low
$0.45
Market
$0.56
High

Oracle Text

Flying
Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.

Card Details

4/4Power / Toughness
{4}{R}{G}Mana Cost
1Prints

Character Background

Savage Ventmaw is a classic “turn creatures sideways, then do something absurd” Dragon that rewards proactive red-green decks with a burst of mana on every attack. A 4/4 flyer for six mana already pressures life totals, but the real power is the six-mana refund—three red and three green—that persists through phases, making it excellent for tempo and combo shells that can convert combat into a second main-phase explosion. It fits especially well with extra combat effects, because each attack can generate another huge mana spike, and it pairs cleanly with expensive Dragons, X-spells, or cards that need large mana commitments after combat. In Commander, it’s a strong engine piece for Gruul decks that want to curve into a threat, attack once, and immediately cast follow-up threats, removal, or pump spells. Treat it as both a finisher and a mana ritual strapped to evasive damage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.38 - $0.56
At the current market price of $0.45.
Average Time to Sell
3 days
At the current market price of $0.45.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Savage Ventmaw is a classic “turn creatures sideways, then do something absurd” Dragon that rewards proactive red-green decks with a burst of mana on every attack. A 4/4 flyer for six mana already pressures life totals, but the real power is the six-mana refund—three red and three green—that persists through phases, making it excellent for tempo and combo shells that can convert combat into a second main-phase explosion. It fits especially well with extra combat effects, because each attack can generate another huge mana spike, and it pairs cleanly with expensive Dragons, X-spells, or cards that need large mana commitments after combat. In Commander, it’s a strong engine piece for Gruul decks that want to curve into a threat, attack once, and immediately cast follow-up threats, removal, or pump spells. Treat it as both a finisher and a mana ritual strapped to evasive damage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:40:42 UTC

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