Rise of the Dark Realms
Mana Cost:
Type: Sorcery
Oracle Text:
Put all creature cards from all graveyards onto the battlefield under your control.
Power/Toughness: -/-
Rarity: mythic
Prints: View all prints (1) →
Expansion: Foundations
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Rise of the Dark Realms is the ultimate late-game reanimation finisher: a nine‑mana sorcery that converts every graveyard into an instant army, its name and effect evocative of a cataclysmic necromantic ritual that rends the boundary between life and death. It best supports a value/control or reanimator-combo plan that grinds until there are meaningful bodies to snag. Build it with graveyard‑fill and tutors—Faithless Looting, Entomb and Buried Alive to stock big targets (Griselbrand, Iona, Sheoldred) and Demonic Tutor or Vampiric Tutor to find the spell—plus acceleration like Dark Ritual or Lotus Petal so you can resolve it as soon as lethal lines appear. Specific synergy: include creatures with immediate ETB/impact or anthem effects so the swing is game-ending, and consider cards that profit from many creatures (e.g., Butcher of Malakir in black decks). Be mindful of graveyard hate—pack discard (Thoughtseize/Duress) or a backup reanimation plan—because a resolved Rise is devastating but vulnerable to exile or counterplay.
Generated using gpt-5-mini · Updated at 2026-05-16 17:40:45 UTC
