Home / Magic: The Gathering / Foundations / Raise the Past
Raise the Past
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Raise the Past

rare · Sorcery · Foundations
$0.77
Low
$0.91
Market
$1.14
High

Oracle Text

Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Card Details

-/-Power / Toughness
{2}{W}{W}Mana Cost
1Prints

Character Background

Raise the Past is a classic white recursion spell that rewards patience and careful board management, best slotting into value-oriented midrange or control shells that want to recover from sweepers while keeping pressure on the opponent. At four mana, it is powerful rather than flashy: you rebuild multiple bodies at once, often turning a depleted graveyard into an immediate battlefield presence. It pairs especially well with cheap creatures that replace themselves, utility one-drops and two-drops, and sacrifice effects that stock the graveyard on purpose. In Commander or slower Constructed environments, it can be devastating with cards that produce token copies of small creatures or creatures with enter-the-battlefield effects, since you effectively get a second wave of triggers. Build around density—if too many creatures cost three or more, the spell loses impact. The theme feels like white’s disciplined defiance of death: not resurrection of legends, but the orderly return of the rank and file.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.77 - $1.14
At the current market price of $0.91.
Average Time to Sell
3 days
At the current market price of $0.91.

Public Decks Using This Card

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Character Background

Raise the Past is a classic white recursion spell that rewards patience and careful board management, best slotting into value-oriented midrange or control shells that want to recover from sweepers while keeping pressure on the opponent. At four mana, it is powerful rather than flashy: you rebuild multiple bodies at once, often turning a depleted graveyard into an immediate battlefield presence. It pairs especially well with cheap creatures that replace themselves, utility one-drops and two-drops, and sacrifice effects that stock the graveyard on purpose. In Commander or slower Constructed environments, it can be devastating with cards that produce token copies of small creatures or creatures with enter-the-battlefield effects, since you effectively get a second wave of triggers. Build around density—if too many creatures cost three or more, the spell loses impact. The theme feels like white’s disciplined defiance of death: not resurrection of legends, but the orderly return of the rank and file.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:20:43 UTC

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