Home / Magic: The Gathering / Foundations / Quick-Draw Katana
Quick-Draw Katana
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact — Equipment

Quick-Draw Katana

common · Artifact — Equipment · Foundations
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{2}Mana Cost
1Prints

Character Background

Quick-Draw Katana is a clean, aggressive Equipment that rewards players who want to keep the pressure on while minimizing combat risk. In a game plan, it fits best in aggro and tempo decks, where a cheap creature can turn into a threatening attacker that wins fights before the opponent’s blockers can respond. The +2/+0 boost is modest on paper, but first strike during your turn makes combat math awkward for the opponent, often letting your creature survive trades it normally couldn’t or punch through opposing utility creatures. It pairs especially well with evasive one-drops, double-strike effects, and creatures that already like attacking early, since the equip cost is low enough to move around as the board develops. In deckbuilding, prioritize creatures that are hard to block profitably or that gain extra value from surviving combat, and avoid slower, defensive shells unless you need a flexible finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

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Character Background

Quick-Draw Katana is a clean, aggressive Equipment that rewards players who want to keep the pressure on while minimizing combat risk. In a game plan, it fits best in aggro and tempo decks, where a cheap creature can turn into a threatening attacker that wins fights before the opponent’s blockers can respond. The +2/+0 boost is modest on paper, but first strike during your turn makes combat math awkward for the opponent, often letting your creature survive trades it normally couldn’t or punch through opposing utility creatures. It pairs especially well with evasive one-drops, double-strike effects, and creatures that already like attacking early, since the equip cost is low enough to move around as the board develops. In deckbuilding, prioritize creatures that are hard to block profitably or that gain extra value from surviving combat, and avoid slower, defensive shells unless you need a flexible finisher.

Generated using gpt-5.4-mini · Updated at 2026-05-19 00:55:13 UTC

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