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Muldrotha, the Gravetide
Oracle Text
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Card Details
Set
Character Background
Muldrotha, the Gravetide is a quintessential value engine for Magic: The Gathering, rewarding slow, resilient game plans that turn the graveyard into a second hand. As a 6/6 for six mana, it can also close games quickly once established, but its real power lies in letting you replay one land and one permanent of each type from your graveyard every turn, which makes attrition almost meaningless against you. This strongly supports control or midrange shells packed with self-mill, fetchlands, removal, and reusable permanents like enchantments, artifacts, and planeswalkers. A strong deckbuilding tip is to favor permanents with enters-the-battlefield effects and low-cost sacrifice outlets, such as Expedition Map, Omen of the Sea-style value pieces, or permanents that can be recast after trading off. Because you only get one of each permanent type per turn, sequencing matters: plan which type to recover first and protect Muldrotha so your grindy recursion engine keeps snowballing.
Generated using gpt-5.4-mini
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Character Background
Muldrotha, the Gravetide is a quintessential value engine for Magic: The Gathering, rewarding slow, resilient game plans that turn the graveyard into a second hand. As a 6/6 for six mana, it can also close games quickly once established, but its real power lies in letting you replay one land and one permanent of each type from your graveyard every turn, which makes attrition almost meaningless against you. This strongly supports control or midrange shells packed with self-mill, fetchlands, removal, and reusable permanents like enchantments, artifacts, and planeswalkers. A strong deckbuilding tip is to favor permanents with enters-the-battlefield effects and low-cost sacrifice outlets, such as Expedition Map, Omen of the Sea-style value pieces, or permanents that can be recast after trading off. Because you only get one of each permanent type per turn, sequencing matters: plan which type to recover first and protect Muldrotha so your grindy recursion engine keeps snowballing.
Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:42 UTC
