Home / Magic: The Gathering / Foundations / Make a Stand
Make a Stand
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Make a Stand

uncommon · Instant · Foundations
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Make a Stand is a classic white combat trick that most strongly supports aggro and go-wide token strategies, with a nice secondary role in midrange decks that want to punish sweepers or survive a lethal crackback. At three mana, it asks you to commit to the board first, then cashes in on that commitment by turning every creature into a sturdier, harder-to-interact-with attacker for a turn. The +1/+0 boost matters more than it first appears when you have multiple bodies, since it often converts an otherwise stalled board into a surprise kill. It also pairs especially well with tokens, anthem effects, and creatures with combat triggers, because indestructible lets you attack or block with much less fear of removal-based blowouts. In deckbuilding, prioritize cheap creature production and ways to force favorable combat, and consider holding Make a Stand up when your opponent represents damage-based sweepers or combat tricks, since its real strength is making your army suddenly impossible to cleanly answer.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Make a Stand is a classic white combat trick that most strongly supports aggro and go-wide token strategies, with a nice secondary role in midrange decks that want to punish sweepers or survive a lethal crackback. At three mana, it asks you to commit to the board first, then cashes in on that commitment by turning every creature into a sturdier, harder-to-interact-with attacker for a turn. The +1/+0 boost matters more than it first appears when you have multiple bodies, since it often converts an otherwise stalled board into a surprise kill. It also pairs especially well with tokens, anthem effects, and creatures with combat triggers, because indestructible lets you attack or block with much less fear of removal-based blowouts. In deckbuilding, prioritize cheap creature production and ways to force favorable combat, and consider holding Make a Stand up when your opponent represents damage-based sweepers or combat tricks, since its real strength is making your army suddenly impossible to cleanly answer.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:20:44 UTC

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