Viewing offers in Near Mint condition
Make a Stand
Oracle Text
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Card Details
Set
Character Background
Make a Stand is a classic white combat trick that most strongly supports aggro and go-wide token strategies, with a nice secondary role in midrange decks that want to punish sweepers or survive a lethal crackback. At three mana, it asks you to commit to the board first, then cashes in on that commitment by turning every creature into a sturdier, harder-to-interact-with attacker for a turn. The +1/+0 boost matters more than it first appears when you have multiple bodies, since it often converts an otherwise stalled board into a surprise kill. It also pairs especially well with tokens, anthem effects, and creatures with combat triggers, because indestructible lets you attack or block with much less fear of removal-based blowouts. In deckbuilding, prioritize cheap creature production and ways to force favorable combat, and consider holding Make a Stand up when your opponent represents damage-based sweepers or combat tricks, since its real strength is making your army suddenly impossible to cleanly answer.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Make a Stand
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Make a Stand is a classic white combat trick that most strongly supports aggro and go-wide token strategies, with a nice secondary role in midrange decks that want to punish sweepers or survive a lethal crackback. At three mana, it asks you to commit to the board first, then cashes in on that commitment by turning every creature into a sturdier, harder-to-interact-with attacker for a turn. The +1/+0 boost matters more than it first appears when you have multiple bodies, since it often converts an otherwise stalled board into a surprise kill. It also pairs especially well with tokens, anthem effects, and creatures with combat triggers, because indestructible lets you attack or block with much less fear of removal-based blowouts. In deckbuilding, prioritize cheap creature production and ways to force favorable combat, and consider holding Make a Stand up when your opponent represents damage-based sweepers or combat tricks, since its real strength is making your army suddenly impossible to cleanly answer.
Generated using gpt-5.4-mini · Updated at 2026-08-11 04:20:44 UTC
