Home / Magic: The Gathering / Foundations / Leyline Axe
Leyline Axe
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Equipment

Leyline Axe

rare · Artifact — Equipment · Foundations
$4.31
Low
$5.07
Market
$6.34
High

Oracle Text

If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{4}Mana Cost
1Prints

Character Background

Leyline Axe feels like a weapon born of converging mana threads—plain in text but brutal in play: giving any attacker +1/+1, double strike and trample turns even modest creatures into asymmetric clock pieces. It best supports aggressive/tempo and midrange plans that want to close games quickly; starting the game with it on the battlefield is a real tempo cheat, though it also makes you vulnerable to early artifact hate. Because the equip is a hefty {3}, prioritize persistent or recur-able targets (flicker effects, resilient creatures, or token engines) and include equipment tutors or equip-reducers—Stoneforge Mystic or Puresteel Paladin-style synergies—to maximize value. Pairing it with lifelink or evasion creatures multiplies the payoff (double-strike lifegain is surprisingly back-breaking), and anthem effects or power-based buffs turn the Axe into a one-card inevitability. In short: build around cheap, repeatable attackers and equipment support, respect removal, and exploit the opening-play clause to tilt the early turns in your favor.

Generated using gpt-5-mini

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Suggested Pricing
$4.31 - $6.34
At the current market price of $5.07.
Average Time to Sell
3 days
At the current market price of $5.07.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Leyline Axe feels like a weapon born of converging mana threads—plain in text but brutal in play: giving any attacker +1/+1, double strike and trample turns even modest creatures into asymmetric clock pieces. It best supports aggressive/tempo and midrange plans that want to close games quickly; starting the game with it on the battlefield is a real tempo cheat, though it also makes you vulnerable to early artifact hate. Because the equip is a hefty {3}, prioritize persistent or recur-able targets (flicker effects, resilient creatures, or token engines) and include equipment tutors or equip-reducers—Stoneforge Mystic or Puresteel Paladin-style synergies—to maximize value. Pairing it with lifelink or evasion creatures multiplies the payoff (double-strike lifegain is surprisingly back-breaking), and anthem effects or power-based buffs turn the Axe into a one-card inevitability. In short: build around cheap, repeatable attackers and equipment support, respect removal, and exploit the opening-play clause to tilt the early turns in your favor.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC

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