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Koma, World-Eater
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Serpent

Koma, World-Eater

rare · Legendary Creature — Serpent · Foundations
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This spell can't be countered.
Trample, ward {4}
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.

Card Details

8/12Power / Toughness
{3}{G}{G}{U}{U}Mana Cost
1Prints

Character Background

Koma, World-Eater is a classic inevitability threat for Simic-style ramp and value shells: once it resolves, it is extremely hard to answer cleanly thanks to “can’t be countered” and ward {4}, and its 8/12 body with trample means it pressures life totals fast while forcing awkward blocks. The real payoff is combat damage, since every hit floods the board with four 3/3 Serpent tokens, turning a single attack into a snowballing army that quickly overwhelms control decks and midrange mirrors. In practice, Koma best supports a ramp-control game plan, where you spend the early turns accelerating mana and protecting yourself, then land Koma as a finisher that also stabilizes defense. Deckbuilding tip: pair it with mana acceleration and untap effects so you can cast it ahead of curve and still hold up interaction, and consider evasion or tap-down effects to force through that crucial first hit.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Koma, World-Eater is a classic inevitability threat for Simic-style ramp and value shells: once it resolves, it is extremely hard to answer cleanly thanks to “can’t be countered” and ward {4}, and its 8/12 body with trample means it pressures life totals fast while forcing awkward blocks. The real payoff is combat damage, since every hit floods the board with four 3/3 Serpent tokens, turning a single attack into a snowballing army that quickly overwhelms control decks and midrange mirrors. In practice, Koma best supports a ramp-control game plan, where you spend the early turns accelerating mana and protecting yourself, then land Koma as a finisher that also stabilizes defense. Deckbuilding tip: pair it with mana acceleration and untap effects so you can cast it ahead of curve and still hold up interaction, and consider evasion or tap-down effects to force through that crucial first hit.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:43 UTC

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