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Gratuitous Violence
Oracle Text
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Card Details
Set
Character Background
Gratuitous Violence is a brutal finisher that thematically celebrates red’s love of spectacular, excessive harm: once it resolves your creatures literally hit twice as hard, turning modest attackers into lethal threats. It best supports aggro and go‑wide tempo plans that can capitalize on immediate damage and also enables combo finishes — especially with double strike (each strike is doubled, effectively multiplying output) or infect creatures (double the poison counters). Practically, build around evasion (flying, trample, or haste) so the extra damage reaches players, and include lifelink synergies to turn doubled damage into significant life swings; tokens and mass-creature strategies scale particularly well because every creature’s damage is doubled. Because it’s a five‑mana, triple‑red enchantment, plan to either close games quickly after it resolves or protect/recur it so opponents can’t neutralize your win condition; artifact/enchantment recursion and redundancy in damage sources make it far more reliable.
Generated using gpt-5-mini
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Character Background
Gratuitous Violence is a brutal finisher that thematically celebrates red’s love of spectacular, excessive harm: once it resolves your creatures literally hit twice as hard, turning modest attackers into lethal threats. It best supports aggro and go‑wide tempo plans that can capitalize on immediate damage and also enables combo finishes — especially with double strike (each strike is doubled, effectively multiplying output) or infect creatures (double the poison counters). Practically, build around evasion (flying, trample, or haste) so the extra damage reaches players, and include lifelink synergies to turn doubled damage into significant life swings; tokens and mass-creature strategies scale particularly well because every creature’s damage is doubled. Because it’s a five‑mana, triple‑red enchantment, plan to either close games quickly after it resolves or protect/recur it so opponents can’t neutralize your win condition; artifact/enchantment recursion and redundancy in damage sources make it far more reliable.
Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC
