Home / Magic: The Gathering / Foundations / Gnarlid Colony
Gnarlid Colony
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Beast

Gnarlid Colony

common · Creature — Beast · Foundations
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Card Details

2/2Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Gnarlid Colony is a clean, aggressive role-player that rewards a go-wide +1/+1 counter strategy, especially in green decks that want to turn early board presence into real pressure. On rate, a 2/2 for {1}{G} is serviceable, but the kicker option makes it much more threatening: paying {2}{G} turns it into a 4/4 that also helps your whole team push damage by granting trample to every creature you control with a counter. That makes it excellent in tempo and aggro shells, where every counter matters and stalled combat can be broken open. It pairs well with cards that distribute counters broadly, like proliferate effects or creatures that enter with counters naturally, and it becomes especially strong alongside token makers if those tokens can be modified. In gameplay, the key is to think of it as both an attacker and a payoff piece; if you can reliably place counters, its global trample can convert small boards into lethal swings.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

Public Decks Using This Card

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Character Background

Gnarlid Colony is a clean, aggressive role-player that rewards a go-wide +1/+1 counter strategy, especially in green decks that want to turn early board presence into real pressure. On rate, a 2/2 for {1}{G} is serviceable, but the kicker option makes it much more threatening: paying {2}{G} turns it into a 4/4 that also helps your whole team push damage by granting trample to every creature you control with a counter. That makes it excellent in tempo and aggro shells, where every counter matters and stalled combat can be broken open. It pairs well with cards that distribute counters broadly, like proliferate effects or creatures that enter with counters naturally, and it becomes especially strong alongside token makers if those tokens can be modified. In gameplay, the key is to think of it as both an attacker and a payoff piece; if you can reliably place counters, its global trample can convert small boards into lethal swings.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:20:42 UTC

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