Viewing offers in Near Mint condition
Celestial Armor
Oracle Text
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Card Details
Set
Character Background
Celestial Armor is a clean, tempo-positive piece of protective Equipment that fits best in white decks built to keep one threat alive and press damage through the air. Flash lets you drop it at instant speed, and because it automatically attaches on entry, you can ambush removal, blank combat tricks, or surprise an opponent by turning a harmless creature into a protected attacker for a turn. The temporary hexproof and indestructible strongly favor control and midrange shells that want to preserve a key finisher, while the permanent +2/+0 and flying make it a real clock once equipped. It pairs especially well with creatures that already have evasive or on-hit value, since extra power and resilience convert into faster races. In equipment decks, cards that reduce equip costs or reward repeated attachments make this even better, and in a token-heavy build it can upgrade a small body into an immediate aerial threat.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Celestial Armor
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Celestial Armor is a clean, tempo-positive piece of protective Equipment that fits best in white decks built to keep one threat alive and press damage through the air. Flash lets you drop it at instant speed, and because it automatically attaches on entry, you can ambush removal, blank combat tricks, or surprise an opponent by turning a harmless creature into a protected attacker for a turn. The temporary hexproof and indestructible strongly favor control and midrange shells that want to preserve a key finisher, while the permanent +2/+0 and flying make it a real clock once equipped. It pairs especially well with creatures that already have evasive or on-hit value, since extra power and resilience convert into faster races. In equipment decks, cards that reduce equip costs or reward repeated attachments make this even better, and in a token-heavy build it can upgrade a small body into an immediate aerial threat.
Generated using gpt-5.4-mini · Updated at 2026-08-11 06:10:45 UTC
