Home / Magic: The Gathering / Foundations / Bolt Bend
Bolt Bend
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Bolt Bend

uncommon · Instant · Foundations
$2.08
Low
$2.45
Market
$3.06
High

Oracle Text

This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.

Card Details

-/-Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Bolt Bend is a clever red trick for decks that want to turn the opponent’s certainty against them, and it fits best in tempo or midrange shells that can pressure the board while holding up interaction. At full price, {3}{R} is steep, but the discount to {R} when you control a creature with power 4 or greater makes it far more efficient, so build around sturdy attackers and oversized tokens to keep the spell live. In practice, it can redirect removal, combat tricks, burn, or even a key targeted ability back onto a different creature or player, often creating a brutal blowout. It plays especially well beside creatures that naturally grow to 4 power, or with cheap ways to pump one attacker before combat. The card’s flavor is pure red improvisation: not countermagic, but a sudden swerve that makes the opponent’s own momentum miss its mark.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.08 - $3.06
At the current market price of $2.45.
Average Time to Sell
3 days
At the current market price of $2.45.

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Character Background

Bolt Bend is a clever red trick for decks that want to turn the opponent’s certainty against them, and it fits best in tempo or midrange shells that can pressure the board while holding up interaction. At full price, {3}{R} is steep, but the discount to {R} when you control a creature with power 4 or greater makes it far more efficient, so build around sturdy attackers and oversized tokens to keep the spell live. In practice, it can redirect removal, combat tricks, burn, or even a key targeted ability back onto a different creature or player, often creating a brutal blowout. It plays especially well beside creatures that naturally grow to 4 power, or with cheap ways to pump one attacker before combat. The card’s flavor is pure red improvisation: not countermagic, but a sudden swerve that makes the opponent’s own momentum miss its mark.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:43 UTC

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