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Beast-Kin Ranger
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Elf Ranger

Beast-Kin Ranger

common · Creature — Elf Ranger · Foundations
$0.04
Low
$0.05
Market
$0.06
High

Oracle Text

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

Card Details

3/3Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Beast-Kin Ranger is a straightforward but dangerous common that fits best in an aggressive, creature-heavy value deck, especially one trying to keep pressure on the opponent while widening the board. A 3/3 trample for three mana is already solid, but its real strength comes from turning every additional creature you deploy into immediate extra damage: each new body pumps the Ranger by +1/+0 for the turn, making token makers, cheap creatures, and combat tricks far more threatening. In practice, this means it plays well in go-wide green shells where you can curve out with multiple creatures in a turn and convert board development into burst damage. It also rewards sequencing, since casting a creature before combat can create a surprise attack for 4 or 5 trample damage. Pair it with token generators, bounce-recursion effects, or creatures that create multiple bodies to maximize tempo and force awkward blocks.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.04 - $0.06
At the current market price of $0.05.
Average Time to Sell
3 days
At the current market price of $0.05.

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Character Background

Beast-Kin Ranger is a straightforward but dangerous common that fits best in an aggressive, creature-heavy value deck, especially one trying to keep pressure on the opponent while widening the board. A 3/3 trample for three mana is already solid, but its real strength comes from turning every additional creature you deploy into immediate extra damage: each new body pumps the Ranger by +1/+0 for the turn, making token makers, cheap creatures, and combat tricks far more threatening. In practice, this means it plays well in go-wide green shells where you can curve out with multiple creatures in a turn and convert board development into burst damage. It also rewards sequencing, since casting a creature before combat can create a surprise attack for 4 or 5 trample damage. Pair it with token generators, bounce-recursion effects, or creatures that create multiple bodies to maximize tempo and force awkward blocks.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:20:43 UTC

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