Home / Magic: The Gathering / Edge of Eternities / Tragic Trajectory
Tragic Trajectory
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Tragic Trajectory

uncommon · Sorcery · Edge of Eternities
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

Target creature gets -2/-2 until end of turn.
Void — That creature gets -10/-10 until end of turn instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.

Card Details

-/-Power / Toughness
{B}Mana Cost
1Prints

Character Background

Tragic Trajectory is a deceptively efficient one‑mana answer that dresses up as a tempo trick but really shines in sacrifice/Aristocrats and control shells: at base it buys combat or trades by giving -2/-2, but its Void clause turns it into unconditional single‑card removal (‑10/‑10) if a nonland permanent left the battlefield earlier that turn or a spell was warped earlier — so build your deck to create that condition reliably. Practical sequencing matters: because it’s a sorcery you want to engineer a permanent leaving the battlefield on your turn first (sacrifice outlets, token generators you can sacrifice, or bounce/self‑sacrifice creatures) or include cards that warp spells to enable the Void bonus. Synergy tip: pair with cheap sacrifice enablers and one‑mana creatures or token producers so you can sacrifice in your precombat main, then cast Trajectory to clear even big blockers or threats. It’s best used in tempo/control or combo‑sac builds where a single cheap kill swing matters.

Generated using gpt-5-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Tragic Trajectory is a deceptively efficient one‑mana answer that dresses up as a tempo trick but really shines in sacrifice/Aristocrats and control shells: at base it buys combat or trades by giving -2/-2, but its Void clause turns it into unconditional single‑card removal (‑10/‑10) if a nonland permanent left the battlefield earlier that turn or a spell was warped earlier — so build your deck to create that condition reliably. Practical sequencing matters: because it’s a sorcery you want to engineer a permanent leaving the battlefield on your turn first (sacrifice outlets, token generators you can sacrifice, or bounce/self‑sacrifice creatures) or include cards that warp spells to enable the Void bonus. Synergy tip: pair with cheap sacrifice enablers and one‑mana creatures or token producers so you can sacrifice in your precombat main, then cast Trajectory to clear even big blockers or threats. It’s best used in tempo/control or combo‑sac builds where a single cheap kill swing matters.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC

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