Home / Magic: The Gathering / Edge of Eternities / Timeline Culler
Timeline Culler
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Drix Warlock

Timeline Culler

uncommon · Creature — Drix Warlock · Edge of Eternities
$0.31
Low
$0.36
Market
$0.45
High

Oracle Text

Haste
You may cast this card from your graveyard using its warp ability.
Warp—{B}, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Card Details

2/2Power / Toughness
{B}{B}Mana Cost
1Prints

Character Background

Timeline Culler looks like a sleek black-red? Actually, in mono-black terms it’s a compact tempo/value threat that rewards repeated deployment rather than raw stats. A 2/2 haste creature for two mana already pressures planeswalkers and life totals immediately, and warp makes it especially annoying for removal-heavy opponents: you can cast it from the graveyard later, turning trade-offs and discard into advantage. In practice, this fits best in aggressive or midrange tempo shells that want to keep mana open for interaction while still presenting damage. It also pairs well with self-mill, looting, or sacrifice outlets, since putting it into the graveyard can become part of the plan instead of a setback. Decks that care about cast triggers, death triggers, or recurring cheap creatures will appreciate that it effectively gives you a second chance to attack. The “culler” flavor suggests a ruthless chronal hunter, and gameplay-wise it does exactly that: keeps coming back to trim life totals and punish slow starts.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.31 - $0.45
At the current market price of $0.36.
Average Time to Sell
3 days
At the current market price of $0.36.

Public Decks Using This Card

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Character Background

Timeline Culler looks like a sleek black-red? Actually, in mono-black terms it’s a compact tempo/value threat that rewards repeated deployment rather than raw stats. A 2/2 haste creature for two mana already pressures planeswalkers and life totals immediately, and warp makes it especially annoying for removal-heavy opponents: you can cast it from the graveyard later, turning trade-offs and discard into advantage. In practice, this fits best in aggressive or midrange tempo shells that want to keep mana open for interaction while still presenting damage. It also pairs well with self-mill, looting, or sacrifice outlets, since putting it into the graveyard can become part of the plan instead of a setback. Decks that care about cast triggers, death triggers, or recurring cheap creatures will appreciate that it effectively gives you a second chance to attack. The “culler” flavor suggests a ruthless chronal hunter, and gameplay-wise it does exactly that: keeps coming back to trim life totals and punish slow starts.

Generated using gpt-5.4-mini · Updated at 2026-08-11 22:10:43 UTC

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