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Mouth of the Storm
Oracle Text
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, creatures your opponents control get -3/-0 until your next turn.
Card Details
Character Background
Mouth of the Storm is a classic high-end control finisher: a 6/6 flying threat that stabilizes the board the moment it lands and then threatens to end the game in the air. In a control or slower tempo shell, its entrance effect is especially punishing, because shrinking opposing creatures by -3/-0 until your next turn can blank combat math, let your smaller blockers survive, and buy the exact time you need to untap safely. Ward {2} adds a layer of tax protection, making it awkward for opponents to answer cleanly, while the large body itself pressures planeswalkers and life totals immediately. Deckbuilding-wise, pair it with bounce or blink effects if your format allows, since reusing the enter-the-battlefield trigger can create repeated turns of safety; in Limited especially, it’s a strong top-end card that rewards cheap interaction and stall tools. The name and elemental form suggest a force of weather and pressure, which matches its gameplay perfectly: it arrives like a squall and leaves the battlefield tilted in your favor.
Generated using gpt-5-mini
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Character Background
Mouth of the Storm is a classic high-end control finisher: a 6/6 flying threat that stabilizes the board the moment it lands and then threatens to end the game in the air. In a control or slower tempo shell, its entrance effect is especially punishing, because shrinking opposing creatures by -3/-0 until your next turn can blank combat math, let your smaller blockers survive, and buy the exact time you need to untap safely. Ward {2} adds a layer of tax protection, making it awkward for opponents to answer cleanly, while the large body itself pressures planeswalkers and life totals immediately. Deckbuilding-wise, pair it with bounce or blink effects if your format allows, since reusing the enter-the-battlefield trigger can create repeated turns of safety; in Limited especially, it’s a strong top-end card that rewards cheap interaction and stall tools. The name and elemental form suggest a force of weather and pressure, which matches its gameplay perfectly: it arrives like a squall and leaves the battlefield tilted in your favor.
Generated using gpt-5-mini · Updated at 2026-05-17 13:19:06 UTC
