Home / Magic: The Gathering / Edge of Eternities / Mental Modulation
Mental Modulation
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Mental Modulation

common · Instant · Edge of Eternities
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

This spell costs {1} less to cast during your turn.
Tap target artifact or creature.
Draw a card.

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Mental Modulation is a clean little tempo tool that rewards staying active on your own turn: at just {U} while you’re developing, it can tap down an opposing blocker, a key artifact, or even your own creature for some fringe tap-synergy, then replace itself with a card. That makes it especially good in blue tempo and control shells, where a cheap cantrip that also buys a combat step can swing the board without costing momentum. The “costs {1} less during your turn” clause is the real engine here, turning it into an efficient main-phase play that helps you push damage or safely set up attacks. It also pairs well with cards that care about tapping permanents, combat tricks that force through lethal, or artifacts and creatures you want temporarily neutralized. In Limited, it’s a flexible glue card; in Constructed, it’s the kind of modest but reliable interaction that keeps blue decks fluid and disciplined.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

Public Decks Using This Card

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Character Background

Mental Modulation is a clean little tempo tool that rewards staying active on your own turn: at just {U} while you’re developing, it can tap down an opposing blocker, a key artifact, or even your own creature for some fringe tap-synergy, then replace itself with a card. That makes it especially good in blue tempo and control shells, where a cheap cantrip that also buys a combat step can swing the board without costing momentum. The “costs {1} less during your turn” clause is the real engine here, turning it into an efficient main-phase play that helps you push damage or safely set up attacks. It also pairs well with cards that care about tapping permanents, combat tricks that force through lethal, or artifacts and creatures you want temporarily neutralized. In Limited, it’s a flexible glue card; in Constructed, it’s the kind of modest but reliable interaction that keeps blue decks fluid and disciplined.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC

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