Home / Magic: The Gathering / Edge of Eternities / Meltstrider's Gear
Meltstrider's Gear
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact — Equipment

Meltstrider's Gear

common · Artifact — Equipment · Edge of Eternities
$0.03
Low
$0.04
Market
$0.05
High

Oracle Text

When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has reach.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{G}Mana Cost
1Prints

Character Background

Meltstrider’s Gear is a clean, efficient piece of equipment that reads like it was built for a fast, grounded battlefield plan: play a creature, suit it up immediately, and turn it into a sturdier attacker or blocker with reach. The free attach on entry is the key, letting you keep tempo by adding +2/+1 without spending extra mana the turn it comes down, which makes it especially appealing in aggro or midrange decks that want to pressure life totals while still covering the skies. Reach also quietly improves board control, letting your best ground threat trade up against evasive creatures. The expensive equip cost means you generally want to cast it for the first attachment rather than rely on moving it around later, so prioritize creatures that are worth anchoring: cheap evasive bodies, resilient two-drops, or token makers that can carry gear repeatedly. It fits well in green decks that want flexible combat dominance.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.03 - $0.05
At the current market price of $0.04.
Average Time to Sell
3 days
At the current market price of $0.04.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Meltstrider’s Gear is a clean, efficient piece of equipment that reads like it was built for a fast, grounded battlefield plan: play a creature, suit it up immediately, and turn it into a sturdier attacker or blocker with reach. The free attach on entry is the key, letting you keep tempo by adding +2/+1 without spending extra mana the turn it comes down, which makes it especially appealing in aggro or midrange decks that want to pressure life totals while still covering the skies. Reach also quietly improves board control, letting your best ground threat trade up against evasive creatures. The expensive equip cost means you generally want to cast it for the first attachment rather than rely on moving it around later, so prioritize creatures that are worth anchoring: cheap evasive bodies, resilient two-drops, or token makers that can carry gear repeatedly. It fits well in green decks that want flexible combat dominance.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:20:45 UTC

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