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Dyadrine, Synthesis Amalgam
Oracle Text
Trample
Dyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token.
Card Details
Character Background
Dyadrine, Synthesis Amalgam is tailor-made for value-oriented midrange and counter-focused decks: you flex X into a trampling threat that also converts creature counters into card advantage and extra bodies every combat. Cast it for a large X to arrive as a massive trampler, then on attack you can strip a +1/+1 counter from each of two creatures to draw and spit out a 2/2 Robot — repeatable incremental advantage that wins long games. Build around it with Hardened Scales, Winding Constrictor or Doubling Season to maximize counters, and include proliferate effects (Contagion Engine, Evolution Sage) or counter generators (Cathars’ Crusade, Vorel) so you have counters to spend without crippling your board. Synergize with artifact or token synergies that care about 2/2 Robots, and remember Dyadrine is legendary so prioritize tempo turns where removing counters won’t collapse your creature plan. It’s less about combo or pure aggro and more about steady value and inevitability.
Generated using gpt-5-mini
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Character Background
Dyadrine, Synthesis Amalgam is tailor-made for value-oriented midrange and counter-focused decks: you flex X into a trampling threat that also converts creature counters into card advantage and extra bodies every combat. Cast it for a large X to arrive as a massive trampler, then on attack you can strip a +1/+1 counter from each of two creatures to draw and spit out a 2/2 Robot — repeatable incremental advantage that wins long games. Build around it with Hardened Scales, Winding Constrictor or Doubling Season to maximize counters, and include proliferate effects (Contagion Engine, Evolution Sage) or counter generators (Cathars’ Crusade, Vorel) so you have counters to spend without crippling your board. Synergize with artifact or token synergies that care about 2/2 Robots, and remember Dyadrine is legendary so prioritize tempo turns where removing counters won’t collapse your creature plan. It’s less about combo or pure aggro and more about steady value and inevitability.
Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC
