Home / Magic: The Gathering / Edge of Eternities / Dawnsire, Sunstar Dreadnought
Dawnsire, Sunstar Dreadnought
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Artifact — Spacecraft

Dawnsire, Sunstar Dreadnought

mythic · Legendary Artifact — Spacecraft · Edge of Eternities
$9.66
Low
$11.37
Market
$14.21
High

Oracle Text

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying

Card Details

20/20Power / Toughness
{5}Mana Cost
4Prints

Character Background

Dawnsire, Sunstar Dreadnought reads like the kind of mythic warship that turns a board state into a siege engine: it rewards a slower, control-leaning value plan that can safely build toward a game-ending threat. Station wants you to flood the table with bodies, then cash in one creature’s power at a time to charge the Dreadnought, so token-makers and cheap evasive creatures are excellent fuel. Once it reaches 10+ charge counters, every attack becomes brutally efficient spot removal, and at 20+ it becomes a flying 20/20 artifact creature that can end games quickly while still threatening repeated 100-damage swings. Because Station only works as a sorcery, protect it with interaction and consider cards that boost creature power before tapping them, since higher power accelerates the clock dramatically. In practice, Dawnsire is best in shells that stabilize early, then pivot into a single dominant threat that dominates combat and clears blockers or planeswalkers on the way in.

Generated using gpt-5.4-mini

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Suggested Pricing
$9.66 - $14.21
At the current market price of $11.37.
Average Time to Sell
3 days
At the current market price of $11.37.

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Character Background

Dawnsire, Sunstar Dreadnought reads like the kind of mythic warship that turns a board state into a siege engine: it rewards a slower, control-leaning value plan that can safely build toward a game-ending threat. Station wants you to flood the table with bodies, then cash in one creature’s power at a time to charge the Dreadnought, so token-makers and cheap evasive creatures are excellent fuel. Once it reaches 10+ charge counters, every attack becomes brutally efficient spot removal, and at 20+ it becomes a flying 20/20 artifact creature that can end games quickly while still threatening repeated 100-damage swings. Because Station only works as a sorcery, protect it with interaction and consider cards that boost creature power before tapping them, since higher power accelerates the clock dramatically. In practice, Dawnsire is best in shells that stabilize early, then pivot into a single dominant threat that dominates combat and clears blockers or planeswalkers on the way in.

Generated using gpt-5.4-mini · Updated at 2026-08-11 21:20:43 UTC

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