Home / Magic: The Gathering / Edge of Eternities / Close Encounter
Close Encounter
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Close Encounter

uncommon · Instant · Edge of Eternities
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile.
Close Encounter deals damage equal to the power of the chosen creature or card to target creature.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Close Encounter is a clean green trick that rewards proactive board development while still functioning as efficient removal, making it especially appealing in tempo and midrange shells. The “additional cost” of choosing a creature you control or a warped creature card in exile means you can turn your best attacker into a lethal shot, often preserving momentum by clearing the way for combat damage. In practice, it plays like a scalable fightless burn spell: a 4/4 or larger body can erase most relevant blockers, and even a modest creature can punish an opponent who taps out. Deckbuilders should value cheap evasive creatures, temporary power buffs, and any cards that exile themselves or create warped creatures, since those can turn this into surprise reach from nowhere. It’s strongest when your deck already wants to attack, then convert board presence into removal and closing power.

Generated using gpt-5-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Close Encounter is a clean green trick that rewards proactive board development while still functioning as efficient removal, making it especially appealing in tempo and midrange shells. The “additional cost” of choosing a creature you control or a warped creature card in exile means you can turn your best attacker into a lethal shot, often preserving momentum by clearing the way for combat damage. In practice, it plays like a scalable fightless burn spell: a 4/4 or larger body can erase most relevant blockers, and even a modest creature can punish an opponent who taps out. Deckbuilders should value cheap evasive creatures, temporary power buffs, and any cards that exile themselves or create warped creatures, since those can turn this into surprise reach from nowhere. It’s strongest when your deck already wants to attack, then convert board presence into removal and closing power.

Generated using gpt-5-mini · Updated at 2026-05-17 13:39:07 UTC

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