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Binding the Old Gods
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Saga

Binding the Old Gods

uncommon · Enchantment — Saga · Edge of Eternities Commander
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.

Card Details

-/-Power / Toughness
{2}{B}{G}Mana Cost
6Prints

Character Background

Binding the Old Gods is a quietly brutal value engine for Golgari decks, especially midrange and control shells that want to stay ahead on board while smoothing mana. Its saga chapters tell a clean story: first, it answers the most troublesome nonland permanent an opponent controls, giving you tempo and removing a key threat; second, it ramps by fetching a Forest tapped, which is excellent in two-color decks that still want reliable land drops or that can find duals with the Forest type; third, it turns every creature you control into a lethal combat trick by granting deathtouch, making even small tokens or utility bodies trade up. The best synergy is with creature-heavy sacrifice or token strategies, where chapter III can force impossible blocks, but it also pairs well with fight effects and deathtouch pingers like Viridian Longbow-style interactions. In Commander, it shines as flexible glue rather than a finisher, buying time while advancing your board.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

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Character Background

Binding the Old Gods is a quietly brutal value engine for Golgari decks, especially midrange and control shells that want to stay ahead on board while smoothing mana. Its saga chapters tell a clean story: first, it answers the most troublesome nonland permanent an opponent controls, giving you tempo and removing a key threat; second, it ramps by fetching a Forest tapped, which is excellent in two-color decks that still want reliable land drops or that can find duals with the Forest type; third, it turns every creature you control into a lethal combat trick by granting deathtouch, making even small tokens or utility bodies trade up. The best synergy is with creature-heavy sacrifice or token strategies, where chapter III can force impossible blocks, but it also pairs well with fight effects and deathtouch pingers like Viridian Longbow-style interactions. In Commander, it shines as flexible glue rather than a finisher, buying time while advancing your board.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:40:45 UTC

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