Home / Magic: The Gathering / Throne of Eldraine / Steelbane Hydra
Steelbane Hydra
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Turtle Hydra

Steelbane Hydra

rare · Creature — Turtle Hydra · Throne of Eldraine
$5.47
Low
$6.44
Market
$8.05
High

Oracle Text

This creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

Card Details

0/0Power / Toughness
{X}{G}{G}Mana Cost
4Prints

Character Background

Steelbane Hydra enters the battlefield primed for a grindy value plan: its X+1/+1 counters let you choose how quickly it scales into a real threat, making it at home in midrange decks that can afford setting up. With {2}{G}, removing a counter to destroy a target artifact or enchantment turns each investment into repeatable, counter-sacrificing removal—an excellent fit for control-leaning shells that need flexible answers while building toward a late-game win. In gameplay terms, treat it like tempo for permanence: cast it with enough X to survive early pressure, then start stripping counters only when it protects your board or neutralizes a must-kill enchantment. Synergy tip: pair it with +1/+1 counter support (cards that add counters or protect your counters) to extend its lifespan and maximize the number of targeted destructions you can threaten per Hydra. As a Turtle Hydra, it reads like a patient, armored guardian—slow to awaken, then relentless once it has something to bite.

Generated using gpt-5.4-nano

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Suggested Pricing
$5.47 - $8.05
At the current market price of $6.44.
Average Time to Sell
3 days
At the current market price of $6.44.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Steelbane Hydra enters the battlefield primed for a grindy value plan: its X+1/+1 counters let you choose how quickly it scales into a real threat, making it at home in midrange decks that can afford setting up. With {2}{G}, removing a counter to destroy a target artifact or enchantment turns each investment into repeatable, counter-sacrificing removal—an excellent fit for control-leaning shells that need flexible answers while building toward a late-game win. In gameplay terms, treat it like tempo for permanence: cast it with enough X to survive early pressure, then start stripping counters only when it protects your board or neutralizes a must-kill enchantment. Synergy tip: pair it with +1/+1 counter support (cards that add counters or protect your counters) to extend its lifespan and maximize the number of targeted destructions you can threaten per Hydra. As a Turtle Hydra, it reads like a patient, armored guardian—slow to awaken, then relentless once it has something to bite.

Generated using gpt-5.4-nano · Updated at 2026-04-22 17:12:24 UTC

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